{"id":14044,"date":"2014-09-16T12:45:50","date_gmt":"2014-09-16T17:45:50","guid":{"rendered":"http:\/\/bucktownbell.com\/?p=14044"},"modified":"2014-09-16T12:45:50","modified_gmt":"2014-09-16T17:45:50","slug":"newest-procedural-generation-questions","status":"publish","type":"post","link":"http:\/\/bucktownbell.com\/?p=14044","title":{"rendered":"Newest &#8216;procedural-generation&#8217; Questions"},"content":{"rendered":"<blockquote><p>Often synonymous with &#8220;random generation&#8221;, procedural generation is the usage of calculations and algorithms to create content, rather than referring to preset data. The typical reason is to generate content mid-gameplay, which makes for a more unpredictable and unique experience in multiple playthroughs. Common elements that are subject to procedural generation in games include item attributes, enemy abilities, and level layouts.<\/p>\n<p><strong>Procedural generation specifically refers to the usage of algorithms to generate content<\/strong>, it is not necessary to be random. Pseudo-random generators with fixed seeds can be considered procedural generation despite producing identical results.<\/p><\/blockquote>\n<p>via <a href=\"http:\/\/gamedev.stackexchange.com\/questions\/tagged\/procedural-generation\">Newest &#8216;procedural-generation&#8217; Questions &#8211; Game Development Stack Exchange<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Often synonymous with &#8220;random generation&#8221;, procedural generation is the usage of calculations and algorithms to create content, rather than referring to preset data. The typical reason is to generate content mid-gameplay, which makes for a more unpredictable and unique experience &hellip; <a href=\"http:\/\/bucktownbell.com\/?p=14044\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[737],"tags":[670,661,1328],"class_list":["post-14044","post","type-post","status-publish","format-standard","hentry","category-stem","tag-algorithms","tag-gaming","tag-procedural-generation"],"_links":{"self":[{"href":"http:\/\/bucktownbell.com\/index.php?rest_route=\/wp\/v2\/posts\/14044","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/bucktownbell.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/bucktownbell.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/bucktownbell.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/bucktownbell.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14044"}],"version-history":[{"count":1,"href":"http:\/\/bucktownbell.com\/index.php?rest_route=\/wp\/v2\/posts\/14044\/revisions"}],"predecessor-version":[{"id":14045,"href":"http:\/\/bucktownbell.com\/index.php?rest_route=\/wp\/v2\/posts\/14044\/revisions\/14045"}],"wp:attachment":[{"href":"http:\/\/bucktownbell.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14044"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/bucktownbell.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14044"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/bucktownbell.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14044"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}